DNA Gaming And Technologies
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Busy is the word!

Well peeps today I’m here to share about a new function that I’ll be adding to the CutScene Engine, and I’m also going to introduce my ScreenEffects library, like screen flashes, fade in, fade out, stuff that can be used over different projects.

First off, I’m going to talk about the CutScene Engine. I’ll be adding a scrolling function and a panning function, so as to add an element of movement and progression to the CutScenes .

Here’s a link to an example

It’s a pretty old game, but just images with a bunch of little effects.

So the idea is this, i’ll be including two functions the scrolling and panning, there will be a scrolling speed, and a panning speed.So its possible to go both ways ( Diagonal ). This is pretty easy, cause in XNA you render stuff depending on the rectangle size which you specify.
If the image is 2560 * 720, but the rectangle size is 1280 * 720, i’m rendering only half of the image, so by moving the X, Or Y Values i can create a movement effect on the image, cause the rectangle moves down and the focus on the image changes!

Doing this function has really made me want to expand a whole lot more on the Cutscene Engine, I feel like making it very complex, and maybe create a Visual Editor for it. Maybe once I’m done with the project, I’ll build up the engine, this will be my first full length library, and i have plans to release it for everyone to use.

Another cool thing that i developed on this project are the ScreenEffects, ScreenEffects include camera shakes, and transition effects that i explained on top. The ScreenEffects are used to make the game look a lot more polished, and just small little stuff like this, makes a big difference.

I use ScreenEffects for the CutScene Engine too, So when I’m switching to the next CutScene , i can use any of the transitions effects. So as i develop the CutScene Engine, I’ll be developing the ScreenEffects Library.

I’ll explain more about how i did the ScreenEffects, on other posts, and I’ll also update up on the CutScene Engine.

Cheerios Peeps,
Ikhwan
p.s Now to find a name for my CutScene Engine

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