DNA Gaming And Technologies
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Something NEW!

Okay peeps, my team and i, plan to use CUT SCENES in our game, so i decided to create a SYSTEM to allow me to animate the different images according to time or button press. So throughout the days i will post my ideas, and my actual implementation of this new SYSTEM, be free to use my SYSTEM or ask me for the libraries, I’ll be glad to share.

Here’s a little bit of specifics:
I’ll be using XML to allow for variation adding scenes, tweaking scene without changing actual code, so my designers can tweak and make everything look a little bit better

A simple idea would be this

-Page-
-Effect- Left-Right -/Effect-
-Speed- 0.01 -/Speed-
-NextPage- Page3 -/NextPage-
-/Page-

-Page-
-Effect- Fade-In -/Effect-
-Speed- 0.001 -/Speed-
-NextPage- Page2 -/NextPage-
-/Page-

I will be using three classes
A Page Class That contains specifics about the page
A Cutscene Manager That controls all the pages and reads the XML files, Will animate accordingly to the XML FILE.
Cutscene Manager Helper Contains ALL CUTSCENES

You can check if the cutscene is finished, skipped, in between frames, check the current frame, last frame, and you can pause the cutscene!

I plan to do overlaying so. At one time in a cutscene i can have two images displaying the current one and the next one. I can do flipping to. from front to back and back to front!
I’ll list in specifics what i can do tomorrow, when i actually start developing!

Cheerios Peeps,
Ikhwan

p.s Be sure to stay tuned!

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