DNA Gaming And Technologies
Just another WordPress.com weblog

Archive for September 2009

Bump Maps Techniques!

September 24, 2009

Hey Peeps, its been awhile, I’ve taken a break from work for awhile and i decided to read up on articles, and one of it hit me, BUMP MAPS. I haven’t actually used bump maps, but I’m getting the understanding. I used to know the concept of it, but diving down and knowing how it [...]

HariRaya and GCA

September 21, 2009

Hey peeps its been awhile since i posted,5 days to be exact. I’ve been really busy with all the project C&Cs tons and tons of stuff to change and add, but i know the games gonna be good! Anyways i’ll start off by saying Selamat Hari Raya to all my Muslim peeps!, it’s been a [...]

Shake It!

September 16, 2009

I was always a Dead or Alive fan, cause of all the fighting mechanics, i was pretty good at it actually. But of course i have to be honest the BABES was also a big reason i played the game. All those delicious looking bounciness, sex appeal, and mixed with some kick ass moves makes [...]

Busy is the word!

September 16, 2009

Well peeps today I’m here to share about a new function that I’ll be adding to the CutScene Engine, and I’m also going to introduce my ScreenEffects library, like screen flashes, fade in, fade out, stuff that can be used over different projects. First off, I’m going to talk about the CutScene Engine. I’ll be [...]

“Holy 2 million sold Batman!” and the love of simplicity

September 14, 2009

Batman Arkham Asylum sold 2 million in its first month, if sources are to be believed. I’ve played the game and it done well deserve to sell. Batman Arkham Asylum, or BAA for short (snicker) is awesome. It manages to appeal to so many simply because it does not try to be too complicated. Rocksteady [...]

4 Days? Did you miss me?

September 14, 2009

Hello Peeps, it’s been 4 days since my last post, i’ve been pretty busy, DESTRESSING (Hanging Out), and of course i was still developing the engine, amongst all the fun Well i’m going to update on the final build of the Cutscene Engine for our Game, take note though, i plan to expand A WHOLE [...]

Something NEW!

September 10, 2009

Okay peeps, my team and i, plan to use CUT SCENES in our game, so i decided to create a SYSTEM to allow me to animate the different images according to time or button press. So throughout the days i will post my ideas, and my actual implementation of this new SYSTEM, be free to [...]

High-res Pictures speaks more than a thousand words.

September 10, 2009

Cheers, Darren~!

The Things We Wished To Have Done But Didn’t! (Pt 2)

September 10, 2009

Well i shall continue from the last post, as the presentation is done and good! 3. Phase 3 is the planning of your programming methods, and classes. I like to use UML to plan my classes, cause its very visual and it’s meant for class relations and much more, there are pretty much freeware UML [...]

The Things We Wished To Have Done But Didn’t! (Pt 1)

September 9, 2009

Presentation is today at 315, and right now, I’m thinking of things that i wish i could have done, both in the game and in life! So people planning your life is important, SO IS PLANNING A GAME. There are thoughts and ideas that come into mind. These are the general ideas 1. First A [...]

Follow

Get every new post delivered to your Inbox.